![]() The campaign includes 15 missions, which only take four to five hours to beat on Normal Mode. 11 bit studios really came up with some great mission concepts and pulled them off masterfully but with so many unique and challenging tasks to take on, I can't help but feel like the game could have been stretched out longer. Perhaps the only true disappointment I found in Anomaly 2 was the short campaign. Giving the Commander a little personality would have helped tremendously with giving the game some personality, and in egging players to push on. When I think about the game, I think about the units and machines the people behind it all don't even cross my mind. The lack of plot-focus is acceptable in this type of title because it's all about the gameplay, but having at least one character to connect with would have been a huge bonus. ![]() ![]() I thought about how I was going to progress with the most ease. Making my way through the game, I didn't care about how much I wanted to eradicate the machines and take the Earth back. Simply playing the game is entertaining enough on its own, but at least some characterization or twists would spice things up a bit. While the means of dealing with the alien menace varies greatly from one mission to the next, the storyline itself is nothing to remember. The story of Anomaly 2 follows Commander Lynx as he and his squad attempt to eradicate the alien forces once and for all. The ending to the prologue is perhaps one of the best uses of graphical distortion I've seen in a game though sadly the game's story does not live up to the high standards the gameplay and visuals have set. The team's use of distortion graphical effects, especially in the beginning missions of the game, is a nice touch to an otherwise primarily gameplay-focused experience. The game boasts a new engine that, frankly, looks pretty great in action. Graphically, 11 bit studios has completely outdone Warzone Earth and Anomaly: Korea in every way. I won't spoil this bit for you - but veterans and newcomers alike are sure to be surprised more than once during their efforts to take the Earth back from the machines. While those in Warzone Earth did vary, the sequel adds more memorable and interesting tasks to take on. ![]() Perhaps what surprised me most about the core of the game was the difficulty and variety of missions found in Anomaly 2. You can pause the game at any time and adjust your route accordingly, which becomes an absolute requirement later on in the campaign. The tactical map, which players of the first game will be familiar with, allows you to see the routes available as well as the machines along the way. You must be willing to adjust your strategy as the situation changes as Anomaly 2 does not pull any punches even in Normal Mode. The player must choose the route and squad units as they traverse the alien machine-riddled streets terrain and protect their squad mates. Instead of building towers to defend against waves of enemies, the Anomaly games put the player in the place of the "baddies" trying to make their way to their goal. Perhaps not surprisingly, Anomaly 2 improves on the formula that made the original unique in just about every way. Handling the challenge of investigating the anomalies with the Commander and his combat-ready squad was a treat in Warzone Earth.
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