The final nail in the coffin was when Overwatch lead director, Jeff Kaplan, announced his departure from Blizzard. Just look at the whole Hong Kong controversy and the recent Diablo Immortal mishap. Overall, this entire Overwatch debacle is right up Blizzard’s alley, as their other fanbases have also had this push-and-pull, love-hate relationship with them. While Overwatch’s loot box system is one of its most egregious sins as a paid experience, it could have easily mitigated this by becoming a free-to-play game. The game’s implementation of a loot box system also makes more sense, since players don’t have to spend a single dime to access it. The biggest barrier of entry to Overwatch and its upcoming sequel is that they are both paid experiences, which won’t be an easy sell when gamers today are spoiled for choice when it comes to free-to-play games.Ī young gamer getting a brand new PlayStation or gaming PC does not need to buy a single game to have a good time, especially with quality titles like Genshin Impact, Dauntless, and of course, Apex Legends, being available for free on all platforms.īeing a free-to-play experience affords Apex Legends with the opportunity to have a much larger audience. Characters are not limited to any choice of weapons or gear, and while abilities and ultimates are useful in keeping one’s team ahead of the pack, survivability is still not guaranteed no matter what loadout you and your team have equipped. It has gotten to a point where Overwatch’s most famous personalities, namely their dedicated Twitch streamers and pro players, have been steadily jumping ship to the world of Apex Legends.Īpex Legends keeps things simple by featuring multiple squads of three. Overwatch 2’s potential fix to this issue seems to be changing the squad size of each game from six players to five, which has also opened another can of worms. Until today, there is still no proper fix to this issue, which was further exacerbated by the aforementioned role queue debacle. This prevailing meta game ruined Overwatch for many players, both casual and professional. While Overwatch allows for more players to play in a squad together, after a certain amount of time, it was clear that each game could be won through a set arrangement of characters. Players were not allowed to freely choose which character they could play and had to queue as specific roles when searching for a game. This rigidness was made even more apparent when Blizzard decided to make role queue mandatory. For example, while Apex is able to add vehicles to its gameplay, the same mechanic would break Overwatch. Overwatch, on the other hand, due to its nature as a multiplayer objective-based first-person shooter, is not flexible enough to feature an ever changing map or even weapon and mechanical additions. On top of that, checks and balances between the different weapons and character abilities keep things interesting as well. This allowed the developers to add a ton of environmental storytelling with each new season, as well as rotate between three huge maps that are very different from each other. Being a battle royale, the maps are huge and sprawling but are also susceptible to all kinds of landscape changes. One great thing about Apex Legends is that the world and gameplay elements are ever-changing. So what happened to Overwatch? What caused its fall from grace, and why is Apex Legend doing so much better? Let’s dissect that. According to ActivePlayer.io, the number of concurrent players who play Apex Legends grew to over 116 million last month, while Overwatch garnered a little over seven million players during the same period.
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