![]() Volunteer “enforcers” (paid in HypnoCoin, a currency only valid in Hypnospace) maintain order based on cracking down on activity on Hypnospace that violates the rules of the space. Just as with our real early 2000s internet communities, Hypnospace is a contentious place. To Adrian, it is a convenient vector for profit. To Dylan Merchant, Hypnospace is an open frontier, an infinite realm of possibilities. The company behind Hypnospace is exactly the kind of fake internet mogul of the dot-com bubble you’d expect, a combination of a whiz-kid hacker and his more businesslike brother. It’s the conflict between these ideas-the net as a place of relaxation and the net as a place of productivity-that undergirds Hypnospace Outlaw. ![]() It makes sense-why not use that time for something productive? It’s an alternate history game of the early digital age, where instead of the internet taking off it’s Hypnospace, an interface device that allows you to surf a digital web when you’re asleep. It’s not our internet, and it’s not our 1999, but it’s close enough. Hypnospace Outlaw (Jay Tholen, Tendershoot) is a game about a kind of internet, in a kind of 1999. Sites like Geocities fashioned themselves after physical locations because for a long time, the internet wasn’t so much a fact of existence as it was a place, a land that existed only in your computer. It was more intimate, more slapped together and personal. The internet of the early 2000s might as well be from a different planet.
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